![]() The values you end up using will depend both on the size of your image and on your own idea of what looks "right", so be prepared to undo this step a few times and try again. The default value of 10 for both the Horizontal and Vertical Scale options is a good place to start, but I'm going to increase mine to 15 for a bit more of an impact. Unfortunately, there's no preview available so the Displace filter usually involves some trial and error until you get things right. Its a serious power user program but their library has thousands already made for you to download and use as is. PRJ and bitmaps: FF tests005.zip They have a free 30 day trial you can get. In other words, they determine how far the pixels in the image will shift horizontally and vertically. A few textures from Filter Forge, a texture generation program, rendered out and cylinder mapped to a simple A:M shape. The Horizontal Scale and Vertical Scale options determine how much impact the displacement map will have on the image. It can be seamless tiled and rendered in any resolution without loosing details. The first dialog box asks us to set some options, with the two most important options being at the top. It's the Blood Cells texture created in the Filter Forge plugin. The Displace filter is actually made up of two separate dialog boxes.
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